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Unity asset bundle viewer
Unity asset bundle viewer











Note: Texture2DArray assets (like used in 7dtd's blocktextureatlases) are not supported yet. UABE is now OSS available under the Eclipse Public License v2.0. Right click on StreamingInfo and StreamedResource fields. Resource importing is supported, currently only used for the generic asset editor. Double left click and right click are your new friends.

unity asset bundle viewer

Generic asset editing is now possible within the application (View Data). The entire UABE application code is moved to shared libraries and can be referenced by plugins. Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit). The selection in the file list/tree determines the files shown for editing,Īnd multiple indepentent selections can be managed using tabs. Several bundle files can be edited at once.įiles can be opened and closed without closing all files first. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.īasically the whole application, with only the Type Database Editor left mostly as-is. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. Unity 2017.3.(Not affiliated with Unity Technologies).Īsset Bundle Extractor (UABE) is a tool that allows editing asset bundles and. Microsoft Visual C++ 2015 Redistributables If you want to run binary files, you need to install: Compiler with C# 7.3 syntax support (Visual Studio 2017) If you want to build a solution, you'll need: It will then automaticly try to find resource dependencies, create a 'Ripped' folder and extract all supported assets into the created directory.Īs this is a sample application, I'm not going to improve it in any way. Drag and drop resource file(s) or/and folder(s) onto the. Sample console application which is designed to test Core library functionality. UTinyRipperConsole and uTinyRipperConsoleNETCore It has some extra converters, so additionally it exports: It's designed as an single module without any third party dependencies.īasic graphic interface application. AnimationClips (legacy, generic, humanoid)Ĭore library.

unity asset bundle viewer

Prefabs (GameObjects with transform components).Supported versions: 1.x to 2019.x (since development is suspended, 2020.x or greater won't be supported) Export features

unity asset bundle viewer

So don't waste your time on PRs, propositions or complex issues. The Author is going to restart it from scratch, please redirect development and focus on other things. Important note: work on this project has been suspended. UTinyRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.assetbundle, etc.) and converting them into native Engine format.













Unity asset bundle viewer